#ifndef Enemy_H
#define Enemy_H

#include "GameObject.h"
#include "Vec3.h"
#include "OOBB.h"
#include "RigidBodySquare.h"
#include "RBSphere.h"

#include <D3DX11.h>
#include <D3DX10math.h>

class Enemy : public GameObject
{
public:
	Enemy();

	void Update();
	void Draw();

	void StopAddingVel();

	virtual bool Load(File* f);
	virtual const char* GetTypeName() const;

private:
	D3DXVECTOR3 m_pos;
	//float m_vel;

	//bool m_addVel;
	////Vec3f m_pos;

	//float m_size;
	bool m_collided;

};

#endif // Enemy_H